![]() If you want more details, you can look and there for bugs you can get in Chocolate Strife but not in GZDoom and and there for a quick overview of new ZDoom/GZDoom features. GZDoom is a fork of the ZDoom source port created by Christoph Oelckers (Graf Zahl), who still oversees its development. In ZDoom and therefore also GZDoom, this doesn't happen, corpses are persistent just like in Doom, Heretic, or Hexen. This also happens for "decorative" corpses (which are placed directly in the map editor), if it's something that is shared by a dead creature instead of a purely decorative sprite, then it'll disappear after a while you can see that on the altar of the temple where you meet your first specter, there's normally a dead peasant on the altar but if you take your time getting there you won't see it. Sometimes behavior is changed if the original behavior is found to be wrong: for example in Strife, the corpses of enemies you killed eventually decay (normal corpses are replaced by gibbed corpses) and then eventually disappear entirely (gibbed corpses, whether they started this way or not, are removed). GZDoom aims to be an enhanced port with more editing features and some cosmetic enhancements. Notably, there definitely isn't any sort of new editing features, and there won't ever be any sort of cosmetic enhancement. row of keys needed to select weapons normally or it's possible to replace the MIDI music by external music pack because some platforms may not have a built-in MIDI player). There are no new feature of any sort, except as compromises for getting the engine to run on more platforms (so it's only possible to bind buttons to actions such as "next weapon" or "previous weapon", which didn't actually exist in the original game, because some platforms don't have keyboards with the 1-2-3-etc. The game resolution is 320x200 and no higher (any higher resolution will only work by scaling up the pixels). So it will bug in the same way, crash in the same way, etc. These ports have completely different design goals.Ĭhocolate aims to be nearly exactly the same, in look and feel, to vanilla (that's the joke behind the name).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |