![]() ![]() ![]() RED-EYES FUSION / FLOWER CARDIAN / SUPERHEAVY SAMURAI / METAPHYS / TRIAMADS / LAVAL / RED-EYES TOON / DESKBOT / COUNTER FAIRY PHARSATH / SURVIVAL'S END / MELODIOUS / YUBEL / FUR HIRE / VYLON / AMAZONESS / HAZY FLAME / SYLVANS / PSYCHIC SYNCHRON / AQUACTRESS / DESTINY BOARD / GOLDEN FLYING FISH / ANTI-TRAP 100% free decks -ĬYBER STEIN / STALL ANTI META / AROMAGE / ARMED OJAMA / CYBERDARK / CYBER ANGELS / CRYSTAL BEAST / BLACK LUSTER SOLDIER / TIKI BURN / TURBO EXODIA / MASKED BEAST You can reach KoG and Dlv.MAX with total free or cheapest decks in only 3-6 days account, I will list all decks u can do it: I reccommend you to replace Kuriboh with Canadia if you often face AG. Use Ko'aki Meiru Ice to destroy AG Reactor Dragon and Ko'aki Meiru Wall to prevent any spell destruct their Geartown/Fortress. Again, Sphere Kuriboh is MVP for this match.Īgainst Ancient Gear, Sealed Tomb and Kuriboh are useless. In addition, Hey Trunade helps me lot to wipe out their backrows.Īgainst Mirror Match, Sealed tomb help me to prevent opponent banish their diamond core, so they must pay the cost with all their resources or let their monster destroyed. Don't worry Sphere Kuriboh will save your LP. Don't force to ATK if you don't any resource to make your game, except you want to play with their backrow. If you are not sure you can OTK them in your current turn, just activated Sealed Tomb so you don't lose your resource for next turn. Faced too many Dinos and Mirror match, I prefer to use Sealed Tomb.Īgainst Dino, you must use the skill effectively. You'll be surprised how well they can do when constructed correctly.Īfter konami's banlist announcement, I tried to KOG this session with my first and final Ko'aki deck. Overall, Karakuris to me are great fun and I think you should have a go with them too. That's why it is important to have a look at every card's effect before conducting an action. One thing to point out is most of my opponents were unaware that Karakuris can switch to Defense position when attacked, which leaves them off-guard. Armades is very helpful for safe attacks and stopping Yubel Fire King decks before Yubel comes to the field and Giganticastle is to overpower most Ancient Gear decks (except Ultimate Ancient Gear Golem which is troublesome). I could stop set-ups with Canadias, banish cards in the back row with Cosmic Cyclones or straight up destroy monsters that pose a big threat with Offerings to the Doomed and Treacherous Trap Hole. Putting Counters on Anatomys is the key to give yourself a hand advantage and prepare for what the opponent could do. I put a Karakuri Ninja in the deck because I do need a monster to deal with Destiny Hero Decider and those who cannot be destroyed by battle from 1900 ATK+ monsters. Once Shogun comes out, the option in most cases is to Special Summon a Level 4 Karakuri monster in Defense mode for Shogun to change it to Attack position. The best case scenario is to first summon Ninishi, then activate a Karakuri Anatomy before either activating Level Augmentation to summon Inashichi, the merchant to add Karakuri Cash Cache for another Ninishi copy, or summon a Level 4 Karakuri monster due to its effect. I remembered playing a Karakuri deck about 8 years ago so I was so glad they're a strong and fun archetype to play to this day.Īnyway, the strong point of Karakuris to me is the draw power from Karakuri Anatomys. I was so happy after I earned the title of King of Games for the first time.
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